What happens if we just keep that pace and that acceleration for the next 29 years?” The world map These private firms and the uber-rich doing things like flying out in space. The kind of slow decay of society and government. “We needed enough of a timeline to play out, essentially, all our real world fears right now,” Nadeau said. Nadeau’s team took the second option, forgoing Hasbro’s many existing universes in favor of something new. It can be new and original and different.” We could put an IP onto Risk in a way we’ve never done before, or we could make it up. “The original game is essentially this kind of Napoleonic oil painting that belongs in your great uncle’s smoking den. “ Risk is an interesting game in that it’s really never had a story,” Nadeau continued. “One of those key goals of Shadow Forces,” Nadeau said, “was to ensure that players weren’t only going to have the technical playthrough - the emotional connection to the gameplay itself - but to also feel like they’re telling their own story as they’re going.” By the end of 14 linked games, the world that players had created together was unique, but it was also largely unintelligible.Ĭhris Nadeau, senior director and product development lead on Hasbro’s Avalon Hill team, tells Polygon that his objective this time around was to keep what worked from the original Risk Legacy, and then lean hard into more cohesive storytelling. Avatar-style mechs went toe-to-toe with barbarian berserkers while futuristic armored soldiers formed ranks to mow down mutants and alien invaders. Building a legacyīut the storyline of the original Risk Legacy? Well. It would go on to inspire games like Gloomhaven, Pandemic Legacy, and even Oath: Chronicles of Empire and Exile. The end result was an action-packed campaign in a box, and the reinvention of a classic first published in 1957. Players were asked to write on the board to apply stickers to change cards, characters, and locations on the map and to destroy elements of the game entirely. Risk Legacy was created and designed by Rob Daviau and Chris Dupuis, who asked a simple question: Why do board games throw away what happened the previous time you played, only to start over from the beginning like Groundhog Day? Thus, Risk Legacy was the first board game with a kind of memory, an experience that evolved over time by adding additional gameplay mechanics in response to in-game events. Polygon has the first details on what fans should expect when the finished game launches in fall 2022. Now, a decade after its release, publisher Hasbro is developing Risk Shadow Forces, a spiritual successor created with the help of acclaimed designer Craig Van Ness. The brilliant adaptation of the classic strategy title created a new genre - the legacy genre - seemingly overnight. In 2011 Risk Legacy changed board gaming forever.
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